Interactive multiplayer 3DO Console, commonly known as 3DO, is a home video game console developed by The 3DO Company.
However, Designed by the entrepreneur and founder of Electronic Arts, Trip Hawkins, the 3DO was not a console manufactured by the company.
Still, a set of functions was intended initially and authorized by Dave Needle and RJ Mical of New Technologies Group. Third parties.
Panasonic produced first models in 1993, and GoldStar (now LG Electronics) released new hardware versions in 1994 and Sanyo in 1995.
Despite a highly publicized launch (including Time magazine’s “Product of the Year 1993”) and a host of cutting-edge technologies.
3DO console high price and an oversaturated console market prevented the system from achieving success comparable to competitor consoles. Sega and Nintendo. And, as a result, was discontinued in late 1996.
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How Panasonic Develop 3Do Console
The 3DO Console intended to be produced by any manufacturer who signed a license agreement with the 3DO company.
However, these companies included some of the largest electronics companies in the world at the time: Goldstar, Sanyo, Samsung, Creative Labs, and even Panasonic, which was the largest electronics manufacturer at the time of 3DO’s release.
The second part of the 3DO Console business strategy was highly liberal in manufacturing the system.
Therefore, the idea was that there would be no set system specifications.
This gave producers the freedom to create anything they wanted for any person or audience. Conceptually, the 3DO will be highly upgradeable, giving consumers more choice.
And, the idea was to make the 3DO Console as simple as a CD player, while also.
Meanwhile, It works as a home entertainment system, PC, music player, and most importantly, video game system.
3DO Console will also allow third-party developers to leverage a wealth of multimedia features and new technologies such as DVD remote style and wireless controllers.
Trip Hawkins desired people to see the 3DO Console as a multimedia drive; But with an MSRP of $700, was dismissed as an overpriced piece of tech by the public everywhere.
But, More models have cost under $500, but by the time Sony Playstation and Sega Saturn entered the market, they could have had a lot more practice for life and much less.
Hardware Variation 3Do Console
Panasonic FZ-1
The Panasonic FZ-1 is the first 3DO Console available to the public. It had a front-loading CD tray, and between the controllers were headphone jacks and volume controls.
- 3DO FZ-1 Hardware
Panasonic FZ-10
The Panasonic FZ-10 is an updated top-loading version of the FZ-1. The drivers have made smaller and lighter, although the headphone jack has removed.
- 3DO FZ-10 Hardware
- 10 laser
- disassembly
- Repair – Lubricate the Laser Guide
Panasonic ROBO 3DO
The Panasonic ROBO 3DO was an exclusive variant of the FZ-1 in Japan with a five-disc CD drive. It was for installation in hotels.
Gold star
First, the Goldstar 3DO Console is similar to the Panasonic FZ-1 and similar starting intent. It even included a certificate that had to be ship along with a roll of film for Goldstar’s custom photo CDs. The Goldstar 3DO Alive II is a South Korean variant.
- 3DO Goldstar Team
Sanyo Try
Sanyo TRY 3DO Console was a Japanese-only version of Sanyo. This is the rarest 3DO model.
Creative Labs 3DO Console Blaster
Creative Labs’ 3DO Blaster was a PC-compatible ISA compatibility card for use with the Windows 3.1 operating system, allowing users to play 3DO games on their PC. Meanwhile, it included everything down to the controller ports rather than just emulating them.
Specification Requreiment For Your Computer
Most 3DO is highly upgradable and may differ between manufacturers:
- 32-bit 12.5Mhz RISC CPU (ARM60) made by advanced RISC machines (roughly equivalent to 25Mhz 68030)
- Two accelerated video coprocessors with the following features:
- 25Mhz clock frequency.
- It can produce 9-16 million REAL pixels per second (36-64 Mpix/sec.
- Interpolated), distorted, scaled, rotated, and textured mapped.
- It is capable of mapping a rectangular bitmap to any arbitrary 4-point polygon.
- Texture map source bitmaps can be 1, 2, 4, 6, 8, or 16 bits per pixel, and
- Compressed RLE for the maximum combination of high resolution and small storage.
- It supports transparency, clarity, and color shading effects.
- 640×480 pixel resolution in 16.7 million colors